More Examples for Practice of Cameras in Side-Scrollers (2D Platformers)
2019-11-13 17:10:00
414 words / 1-minute read
目錄 Table of contents
  1. Recording
  2. Case Studies in recent years
    1. Celeste
    2. Dead Cells
    3. Death’s Gambit
    4. Dungeon Muchines
    5. Hollow Knight
    6. Limbo
    7. Momodora
    8. Ori and the Blind Foreset
    9. Sundered
    10. Tonhou Luna Night
    11. Rabi-Ribi
    12. Broforce
    13. Terraria
    14. Starbound

本篇是 2019 年撰寫的舊文紀錄,暫時還沒有計畫更新案例。

The purpose of this post is to present more case studies derived from the Scroll Back: The Theory and Practice of Cameras in Side-Scrollers presentation at GDC 2015.
You can read the article here: English

本文目的是延續 GDC 2015 的議程 Scroll Back: The Theory and Practice of Cameras in Side-Scrollers 的個案研究,以近幾年的橫板平台遊戲的攝影機行為為例。
這裡有 Johnson 大的翻譯文章可以參考: 中文

Warning: High data usage due to GIFs
高流量警告: 下文有大量 GIF 圖

Recording

The recording and drawing tool: ScreenToGif - an open-source and lightweight software.

我們使用 ScreenToGif 這個開源的輕量錄製工具進行錄製與畫線

We focused solely on the behavior of the camera rather than the numerical changes in the camera position. Therefore, we did not precisely measure; the lines and ranges were sketched based on intuition.

我們並沒有精準地測量準確的位置與範圍,因為目的僅分析相機的行為模式,不研究實際數值上的變化。

Case Studies in recent years

Currently, we are ONLY concerned with the horizontal movement of cameras and DO NOT consider specific camera behaviors such as focusing on an enemy, multiple targets, or a special target. As a result, games with a cursor, aiming arrow, or aiming icon that may influence camera behavior are excluded from our studies.

目前只考慮一般水平移動的攝影機跟隨行為,不考慮特定焦點、鎖敵、多重跟隨目標情形下的攝影機行為。
因此有鼠標、游標、瞄準方向等會影響攝影機行為的遊戲也不會出現在本文案例之中。

Celeste

Dead Cells

Death’s Gambit

Dungeon Muchines

Hollow Knight

Limbo

Momodora

Ori and the Blind Foreset

Sundered

Tonhou Luna Night

Rabi-Ribi

Broforce

Terraria

Starbound