Every bomb's exact remaining time stays visible, unless an Electronic Shock Gun jams that display to ###.
E.M.P activates instantly and jams every real and fake bomb display at once.
Two lethal bombs eliminate two players in the same round, then the game returns to one bomb at 1β3 alive.
Mutually exclusive with roguelike-choices-reroll-only. Slots 1β3 cost coins and refill after use; slot 4 rerolls all choices.
Mutually exclusive with roguelike-choices. Choices 1β3 are free and stay empty after use; only slot 4 costs coins and refreshes all three.
Gunfire hits instantly with a visible trail, but every sight wanders and every shot has random spread. Slower weapons wobble more; thrown bombs and tools still travel.
Each hold can generate at most $10 total. Coins stolen from the bomb by enemy shots stay lost instead of growing back.
Waiting for host to startβ¦
Events
Hand (1-5 or click)
π― AIMING β click the table to fire, right-click/Esc to cancel
Auto-buy enabled
Round Shop Pool
Players never move β everyone sits at their seat all match.
Mouse: holding the bomb β drag your arms; hold left mouse to taunt, lock your arms, and farm the pot at 2Γ speed.
With free hands, hold/release left mouse for the universal -3s charged sling shot:
in a 4-player match, release after 1s at 33% speed or keep charging to 2s for full speed;
charge time scales with player count.
Space: pass the bomb to the next alive player once PASS LOCK ends β the bomb then
takes a moment to travel across the table, and can still go off in transit.
1-5: use a hand card β projectile cards arm and wait for a click on the table to aim/fire.
The bomb holder can't wield a weapon at the same time.
After death: the same charged sling remains available, and 1 uses the random
global item placed in your first hand slot each round. Coins automatically buy cards whenever there is room in your hand.
β: discard a card without using it.
In roguelike-choices modes, use 1β3 for a choice and 4 for a full reroll.